AI Insights · Timothy · September 2022
Top 5 Idler Games on iOS in Belgium, Q3 2022
Discover the performance trends of the top 5 idler games on iOS in Belgium for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, idler games on the iOS platform in Belgium exhibited varied performance trends. Here’s a closer look at the top 5 idler games, based on data from Sensor Tower.
Airport Master - Plane Tycoon experienced a decline in weekly downloads, starting at around 9.1K in late June and dropping to approximately 891 by the end of September. Its weekly revenue fluctuated, peaking at $108 in early July and gradually decreasing to $29 by the end of the quarter. Weekly active users saw an initial rise to 12.6K in mid-July before declining to around 6.3K in late September.
Like a Pizza saw a peak in weekly downloads at 6.7K in early July, followed by a steady decline to about 551 by the end of September. Weekly revenue showed a similar trend, peaking at $70 in early July and dropping to $14 by the end of the quarter. Weekly active users reached a high of 11.9K in mid-July and gradually declined to about 6.7K by late September.
My Perfect Hotel demonstrated a strong start with weekly downloads peaking at 12.9K in mid-August, before falling to around 1.9K by the end of September. The game’s weekly revenue reached its highest at $301 in late August and then decreased to $201 by the end of the quarter. Weekly active users peaked at 14.7K in late August and declined to about 5.5K by the end of September.
Dreamdale - Fairy Adventure saw its weekly downloads peak at 2.5K in late July, followed by a drop to around 608 by the end of September. Weekly revenue showed fluctuations, peaking at $288 in early August and ending at $207 in late September. Weekly active users peaked at 2.9K in late July and gradually decreased to around 1.8K by the end of the quarter.
Idle Lumber Empire - Wood Game had a steady increase in weekly downloads, starting at 1.3K in late June and reaching about 1.8K by mid-September, before dropping to 1.1K by the end of the month. Weekly revenue showed significant fluctuations with a peak at $2.5K in late June and another peak at $2.3K in early September, ending at $1.7K by the end of the quarter. Weekly active users saw a general upward trend, starting at 2.5K in late June and reaching a peak of 3.6K by mid-September, before settling at 2.8K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.